라벨이 "Scenario Quality"인 게시물 표시

How to Strip Away Cheesiness

  The early conversations with AI at the start of this project were honestly cheesy. A memory-sharing ability, a setting where you can only love for one day, a superpower to directly feel emotions. The direction was to create a special story through special settings. But when I dug into why those felt cheesy, the key became clear. When Setting Gets Ahead of Emotion, It Becomes Cheesy "Two people who share memories" is a setting. "Liking someone but time passed without ever saying it" is an emotion. A setting is interesting, but an emotion resonates. In most cases where a visual novel feels cheesy, the setting is ahead of the emotion. Special abilities, special world-building, special events. These drive the story. The characters' emotions become byproducts of the setting. Conversely, when emotion is at the center, the story deepens even with a simple setting. "Two people whose timing always misaligns" needs no superpowers. "A relationship where mu...