A Design Where Love Is Never Directly Increased
In the previous part, we designed the three-layer emotion model. Among its principles, one stands above the rest. The variable called love does not exist in the system. There is no love += 1. Instead, love "emerges" from a combination of other variables. This is the core of this system and the biggest difference from conventional affection-meter systems. Why Love Should Never Be a Direct Variable When I discussed this topic with AI, it offered an interesting perspective. "Love is not on the same level as other emotions." Sadness, anger, jealousy, fear. These are momentary emotions. They rise or fall in response to specific events. But love is different. Love is closer to the result of accumulated relationship interpretation than a momentary emotion. Trust is high. Dependency exists. Intimacy has built up. There is a touch of jealousy. Fear of loss is present. The player repeatedly chooses the other person as a priority. The player reads this combination as ...