라벨이 "Narrative Structure"인 게시물 표시

Endings Are Not Success or Failure

  Endings in most existing visual novels work like this. High affection means a happy ending, low means a bad ending. Success or failure. Pass or fail. But real relationships do not divide into success and failure. There are relationships where both people liked each other but it did not work out, and relationships that lasted despite no initial attraction. There are relationships that fit perfectly but the timing was off, and relationships that do not fit but neither person can let go. To express these diverse outcomes, endings must be determined not by a single value but by a combination of states. State-Combination Endings This is the ending structure designed with AI. Connected  — High trust + low avoidance + mutual emotion. The most demanding conditions. Simply liking each other is not enough; trust must have been built, and the player must not have avoided key moments. Late Love  — High trust + high avoidance. They know each other's hearts, but too much was postpone...