라벨이 "Narrative Design"인 게시물 표시

How to Strip Away Cheesiness

  The early conversations with AI at the start of this project were honestly cheesy. A memory-sharing ability, a setting where you can only love for one day, a superpower to directly feel emotions. The direction was to create a special story through special settings. But when I dug into why those felt cheesy, the key became clear. When Setting Gets Ahead of Emotion, It Becomes Cheesy "Two people who share memories" is a setting. "Liking someone but time passed without ever saying it" is an emotion. A setting is interesting, but an emotion resonates. In most cases where a visual novel feels cheesy, the setting is ahead of the emotion. Special abilities, special world-building, special events. These drive the story. The characters' emotions become byproducts of the setting. Conversely, when emotion is at the center, the story deepens even with a simple setting. "Two people whose timing always misaligns" needs no superpowers. "A relationship where mu...

Time Structure — Variation, Not Repetition

  The emotion system, context, memory, characters, conflict. The individual elements are in place. Now they need to be arranged on a timeline. In what order, at what rhythm, through what stages does the story flow? In early conversations with AI, a time-based structure had emerged. A timeline stretching from elementary school through university. But if you simply lay things out in chronological order, you fall into the trap of repetition. Meeting -> excitement -> separation -> reunion -> excitement -> separation. When this pattern repeats, emotions do not deepen — they feel like they are resetting. Core Principle: Each Period Must Have a Different Role This is the principle the AI and I settled on. Even the same emotion must have a different character depending on the period.  Take just the single emotion of excitement: Childhood excitement: Comfort. An important presence without a name. Something you cannot yet call love. Post-reunion excitement: Familiar stran...