라벨이 "Full Design"인 게시물 표시

The Complete Scenario Architecture — Weaving It All Together

  Over 19 parts, we designed individual elements. Now it is time to weave them all together. Here is the complete picture of the design built with AI. System Architecture Summary This visual novel runs on three core systems. 1. Emotion System (3 Layers) Layer A - Fundamental Disposition: need_for_affection, fear_of_rejection, pride, insecurity Layer B - Momentary Emotion: affection, anger, sadness, jealousy, admiration, fear Layer C - Relationship State: trust, reliance, intimacy, tension, resentment, respect Love is not a variable. It emerges from the combination of Layer C variables. 2. Context System location: 5 locations time: 4 time periods weather: 4 weather types (not player-controllable) privacy: 3 levels mood: 5 atmospheres The same event creates different emotions depending on context. 3. Memory System Pattern tracking: did_not_ask, avoided_confession, missed_timing, etc. Event flags: shared_umbrella, saw_with_rival, broke_promise, etc. Accumulation counters: repeated pat...